c# - How can I create a code that will automatically apply shaders to the materials of the objects in the model? -
i have code in c# reads materials of tagged object , renders based on shader want use. know if there more easier way this. in model there lot of objects have lot of materials. time consuming create these many scripts , run them on uniy3d. want create script automatically find materials of objects in model , apply shaders them.
put on parent gameobject , should work, finds of renderer
's in children of game object , assigns shader.
using unityengine; using system.collections; public class assignshaderstochildren : monobehaviour { public shader shader; // should hold shader want use void start() { // create list hold renderers can assign shader list<renderer> renderers = new list<renderer>(); renderers = getcomponentsinchildren<renderer>(); // every renderer in list assign materials shader shader foreach (renderer r in renderers) { r.material.shader = shader; } } }
note: written without compiler there chance not run.
if answers question sure accept answer.
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